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How to work out your FPV cost per flight hour

By the BeaconUAV team. Updated

Add up what you spent on parts, packs, and repairs over a period, and divide by the flight hours you logged in that period. The result is your cost per flight hour, and comparing it across quads shows which one is expensive to keep in the air.

The formula

Cost per flight hour = (parts + packs + repairs + other running costs in the period) / flight hours in the period.

Use the same period for both halves, such as the last three months. Leave out the purchase price of the quad itself unless you want to spread it over its life; most pilots find the running cost more useful.

A worked example

Example figures for one freestyle quad over three months:

ItemCost
Props (12 sets)$36
Replacement arm and motor after a crash$55
Two new 6S packs$110
Total$201
Flight hours logged12.5
Cost per flight hour$16.08

What the number tells you

  • Compare quads: a frame that costs twice as much per hour is worth a look at what keeps breaking.
  • Compare periods: a jump usually means a run of crashes or a pack set reaching end of life.
  • Budget: multiply by the hours you plan to fly next month.

Why it needs a flight log

The divisor is the hard part. Receipts tell you what you spent, but only a log tells you how many hours that money bought, and which quad they went to. BeaconUAV's personal ledger and squadron cost-per-hour reports do this division from your logged flights and recorded costs.

Key takeaways

  • Cost per flight hour = running costs in a period / hours flown in that period.
  • Compare it across quads and across months.
  • The hours come from your flight log, so log consistently.

Keep reading

Guides

  • How to log FPV flightsThe fields worth recording for each FPV session, and why each one pays off later.
  • Drone maintenance logService intervals by flight hours, repair records, and forecasting the next service honestly.

Who it's for

Features

Docs

  • Personal ledgerYour true flying costs: cost per flight hour across quads, radios, goggles, packs and parts.
  • Squadron ledgerShared fleet costs for a squadron: who can see it, and how money fields are protected.
  • Failure analyticsCrashes, broken parts and failure patterns across your whole squadron.